2 April 2026
Accessing external resources reliably with Bazel
Learn how to minimize risks when having third-party dependencies.
2 April 2026
Learn how to minimize risks when having third-party dependencies.
5 February 2026
A Bazel story of how we integrated a proprietary static analysis tool for fast, incremental analysis with Bazel.
18 December 2025
rules_img is a Bazel ruleset for building and publishing OCI images that feel native to Bazel by treating images as metadata first and moving bytes only at the edges.
4 December 2025
The hidden complexity of dependency graphs
18 September 2025
Common issues and best practices managing large dependency graphs
4 September 2025
What a build systems engineer might want to know
31 July 2025
A whirlwind tour on how to integrate Nix with Buck2
3 July 2025
The materials from a Bazel workshop we developed for a client are now publicly available
6 March 2025
How we shoehorned a proprietary code coverage tool into Bazel's expectations of hermetic and reproducible build actions.
17 October 2024
Efficient Google Cloud Storage Integration for Bazel
29 August 2024
No packet should pass unencrypted or unauthenticated.
29 February 2024
Creating infrastructure for supporting Bazel remote execution with rules_nixpkgs
7 December 2023
A summary of BazelCon Community Day 2023 in Munich
23 November 2023
Make your C/C++ builds faster and smaller with debug fission.
9 November 2023
A Bazel war story of how we integrated a proprietary code coverage tool that does not play according to Bazel's rules.
6 July 2023
An overview of Meta's new build system Buck2 and how it differs from Bazel
4 May 2023
A new tool for visualising and exploring Bazel build graphs.
15 December 2022
Getting an old Make based project building again after 10 years with the help of Bazel and Nix.